Factory kit, model catalog, approved downloads, local imports, verification, arming, runtime status, and fallback behavior
5. Production workflows
Standalone workflow
DAW plug-in workflow
Brain-to-track workflow
Arrange-to-performance workflow
6. Troubleshooting
Audio, sync, stage gating, soundbanks, private models, rendering, and performance
7. Public reference appendices
Control glossary
Keyboard and mouse gestures
Theme color codes
Release-readiness notes
1. PRODUCT ORIENTATION
1. Product orientation
IUS DX-1 is a drum-generation, groove-analysis, soundbank, arrangement, and performance tool delivered as a standalone application and VST3 plug-in. It is designed for users who want to listen to an idea, generate source material, shape timing and drum parts, arrange clips on a timeline, and route the result through effects without needing to understand the protected research or source code behind the system.
What IUS DX-1 is for
Creating five complete drum source mixes quickly, each with a different musical character.
Capturing a live rhythm idea through MIDI or percussive audio and converting it into usable groove material.
Building longer full-track drum arrangements from a musical brief.
Using factory, imported, verified, or hybrid soundbanks while retaining synthetic fallback when needed.
What IUS DX-1 is not
It is not a tutorial about protected algorithms, formula design, research methods, or code internals.
It is not a replacement for DAW export, bounce, or mastering workflows. In plug-in use, final delivery normally happens through the host DAW.
It does not guarantee that optional private-model routes are installed on every system. Lab status indicators show what is available in the current installation.
Core concepts
Concept
Meaning for the user
Why it matters
Source Mixes
The five generated Mix A to Mix E loops. Each mix is a complete full-kit drum idea, not a single drum part.
They are reusable building blocks for previewing, editing, arranging, and full-track generation.
Brain Profile
A captured and analyzed timing and groove profile from live input.
It lets the software create loops or full tracks that follow the feel of the captured performance.
Full Track
A longer structured drum arrangement built from a brief and source material.
Use it when you need more than a loop, such as an intro-to-outro drum performance.
Master Arrangement
The timeline in ARRANGE where clips become the song-level drum structure.
It separates reusable source cards from the actual song timeline.
Hybrid Engine
Sample playback when available, with synthetic fallback when needed.
It prevents a missing or incomplete soundbank from stopping all playback.
Soundbank
An installed, verified drum kit or sample library.
It changes the audible character of playback and rendered audio.
Stage Gating
Buttons unlock only when their prerequisite data exists.
It protects users from invalid operations, such as analyzing before capture or building from a missing source.
The application map
Tab
Primary job
HOME
Generate, preview, regenerate, and send the five source mixes. This is the fastest place to make usable drum material.
ENGINE
Capture live MIDI or percussive audio, analyze the timing profile, then convert the analysis into source loops or a full track.
GENERATE
Build a longer arrangement from a musical brief: purpose, duration, genre, feel, energy, loudness, structure, source, fills, crashes, drops, and transitions.
PLAY
Monitor live playback and performance state for the generated mixes and arranged material.
LAB
Manage the open private model catalog, online model downloads, local model imports, verification, smoke tests, select and arm state, soundbanks, and runtime status.
ARRANGE
Build a DAW-style master timeline by dragging source loops, resizing clips, rendering selected material, and sending the result onward.
EDIT
Edit generated MIDI notes at lane level with select, draw, erase, velocity, quantize, copy, paste, delete, apply, and send controls.
GROOVE
Apply timing, pocket, swing, humanize, density, velocity, and groove lock settings to a selected mix, every mix, or a timing target.
DRUMS
Shape kick, snare, hats, toms, cymbals, and percussion with live part modifiers and analyzer views.
FX
Apply and manage effect modules across Mix A to Mix E: chorus, delay, reverb, chaos, reverse delay, reverse reverb, and bus processing.
ROUTING
Control signal flow, send amounts, on and off state, and pre and post behavior for each mix and route target.
SETUP
Open audio and MIDI setup in standalone mode, view host-managed state in plug-in mode, reset devices, and manage soundbank library actions.
Application palette
The user interface uses a minimal private-build palette: pure black, near-black panels, grey outlines, soft white typography, and restrained dark-red accents. This document uses the same visual system for headings, section bands, table headers, and warning callouts.
App color name
Hex code
Typical UI use
Black
#000000
Main background and cover fields
Near black
#030303
Raised background and core panels
Control black
#070707
Control interiors
Panel grey-black
#111111
Cards and table headers
Line grey
#333333
Subtle dividers and outlines
Deep red
#3A080B
Low-intensity red emphasis
Red accent
#6F1016
Active emphasis, selected items, key warnings
Soft white
#F2F2F2
High-contrast text on dark fields
Grey text
#B8B8B8
Secondary dark-theme text
2. FIRST SESSION WORKFLOW
2. First session workflow
This chapter walks through the fastest reliable way to reach sound, generate material, and build an arrangement. The same logic applies in standalone mode and inside a DAW, but device setup differs.
Before pressing Generate
Open the standalone app or insert the VST3 plug-in on a DAW track.
Confirm audio output. In standalone mode, use SETUP > Open Device Panel. In a DAW, use the host audio preferences and track routing.
Choose a sound engine: Synthetic for immediate internal playback, Samples for a loaded soundbank, or Hybrid when you want sample playback with fallback protection.
Set the musical frame: BPM or Host Sync, Root, Scale, Style, Humanize, Density, and Swing.
Confirm Master Out is raised and at least one mix strip can play.
Five-minute generation path
Step
Action
Expected result
1
Go to HOME and press GENERATE SOURCE MIXES.
Five source cards, Mix A to Mix E, are created.
2
Click Preview or PLAY SELECTED on a mix.
The chosen mix plays so you can audition it.
3
Use Regen on any weak mix.
Only that source mix is replaced while the others remain available.
4
Press Send on the best mix or SEND SELECTED TO ARRANGE.
The selected idea is placed into the arrangement workflow.
5
Open GENERATE, choose purpose, duration, genre, feel, and source.
The full-track brief is ready.
6
Press GENERATE FULL TRACK, then PLAY PREVIEW.
A longer generated drum arrangement is available for review.
7
Open ARRANGE, EDIT, GROOVE, DRUMS, FX, and ROUTING as needed.
The idea becomes a refined performance and mix-ready structure.
The recommended full workflow
Phase
Where
Goal
Generate
HOME
Create five complete source mixes.
Listen
HOME or PLAY
Audition, compare, and keep the strongest material.
Analyze
ENGINE
Capture your own timing feel if you want IUS DX-1 to follow a live idea.
Build
GENERATE
Turn a brief and source material into a longer track.
Arrange
ARRANGE
Place, move, trim, split, loop, render, or send clips.
Edit
EDIT
Correct notes, accents, spacing, and velocity.
Humanize
GROOVE
Apply timing pocket, swing, density, and groove lock.
Shape
DRUMS
Personalize kick, snare, hats, toms, cymbals, and percussion.
Process
FX and ROUTING
Add movement, ambience, reverse effects, bus tone, and signal-flow control.
Deliver
DAW or standalone output path
Bounce, record, or route according to the installed release and host workflow.
3. PAGE-BY-PAGE REFERENCE
3. Page by page reference
The following pages explain each tab in the order shown in the application. The control names match the public labels in the interface wherever possible.
HOME : Main live 5-loop browser
HOME is the main browser for generated drum material. It is where most users create and audition the five source mixes before sending a mix into the arrangement or deeper editing pages.
Control
Use
GENERATE SOURCE MIXES
Creates five new root-aware full-kit source mixes.
PLAY SELECTED
Plays the currently selected mix.
STOP
Stops playback.
PANIC
Stops stuck notes or urgent playback problems.
LISTEN
Starts Brain listening when on ENGINE; otherwise controls track recording and monitoring behavior for armed generated mixes.
LOOP
Toggles loop playback for repeat auditioning.
OVERDUB
Enables layered performance capture behavior where available.
Preview
Auditions one source card.
Send
Sends one source card to the arrangement workflow.
Regen
Regenerates one source card without replacing every source mix.
PREVIEW SELECTED
Auditions the selected card.
SEND SELECTED TO ARRANGE
Places the selected source in ARRANGE.
REGENERATE SELECTED
Replaces only the selected source.
Mix
Character
Typical use
Mix A
Balanced full-kit mix
Use it when you need the cleanest starting point for a song section.
Mix B
Sparse ghost full-kit mix
Use it for lighter sections, intros, breakdowns, or pocket-based movement.
Mix C
Syncopated full-kit mix
Use it when the groove needs controlled off-grid or syncopated energy.
Mix D
Rolling root full-kit mix
Use it when the beat should move steadily around the root and section pulse.
Mix E
Chaos fill full-kit mix
Use it for transitions, pickups, fills, tension, or higher-risk variation.
ENGINE : Capture and analyze
ENGINE is the IUS Rhythm Intelligence Engine workflow. It listens to a live idea, stores the captured events, analyzes the feel, then creates loops or a track from the resulting profile. The app only presents later actions when earlier stages have valid data.
Button
Unlocked when
Result
START LISTENING
The Brain is idle.
Begins live capture from routed MIDI or percussive audio.
STOP CAPTURE
Listening is active.
Stops capture and displays review information.
ANALYZE GROOVE
Captured data exists.
Builds a public groove profile: tempo feel, downbeat confidence, timing feel, density, swing, and stability indicators.
CLEAR CAPTURE
Capture or analysis data exists.
Clears the groove capture workflow and returns to a clean state.
GENERATE 5 LOOPS FROM ANALYSIS
A valid groove profile exists.
Creates five source loops that follow the analyzed feel.
CREATE TRACK FROM GROOVE
A valid profile and and or generated material exists.
Builds a longer track from the captured feel.
Brain stage
User meaning
IDLE
Ready to capture.
LISTENING
Input is being recorded.
CAPTURED
Raw capture exists and can be analyzed.
ANALYZING PULSE and DOWNBEAT and GROOVE
The app is evaluating the captured feel.
GROOVE PROFILE READY
Analysis is ready to drive loop or track generation.
CONVERTING TO 5 LOOPS
Analysis is becoming source mixes.
CONVERTED TO 5 LOOPS
profile-generated source loops are ready.
BUILDING FULL TRACK
A longer structure is being created.
FULL TRACK READY
The generated track can be previewed or sent onward.
FAILED
The workflow could not complete. Use the visible status message and Troubleshooting chapter.
GENERATE : Full track builder
GENERATE turns a brief into a longer drum structure. The page follows a recipe-to-source-to-generate-to-preview-to-send workflow, so the next sensible action is always the most important control.
Auto, Intro-Groove-Break-Build-Drop-Outro, Minimal loop, Club arrangement, Verse Chorus, Custom.
Source
Generate new Mix A to Mix E first, use current Mix A to Mix E, use selected mix, use IUS Rhythm Intelligence Engine analysis, or use internal seed.
Fill and Crash and Build and Drop and Breakdown amount
Low, Medium, High, Max.
Transition
Clean, Tom Run, Snare Roll, Crash Resolve, Glitch Stutter, Drop Stop.
Button
Use
GENERATE SOURCE MIXES
Creates or refreshes the source material required for a full-track build.
GENERATE FULL TRACK
Builds the structured track from the current brief and source.
PLAY PREVIEW
Auditions the generated full track.
SEND TO ARRANGE
Places the generated track into the arrangement timeline workflow.
SEND TO TRACK
Sends the result into the live and performance track workflow.
REGENERATE
Runs the build again with the same or updated brief.
PLAY : Live performance monitor
PLAY is used to monitor live performance state and generated mix output. It complements HOME by focusing less on source browsing and more on what is currently playing, armed, recorded, routed, or monitored.
Area
What to check
Transport
Playback, stop, panic, loop, and listening and record state.
Mix strips
Mute, solo, enable and arm, loop, meter, gain, pan, and quick effect controls.
Meters
Confirm whether signal is leaving the mix and master output.
Right monitor strip
Drive, Comp, Room, Hat Filter, and Master Out for global finishing and monitoring.
LAB : Models and soundbanks
LAB contains two public areas: Private Models and Soundbanks. It shows installed capabilities, optional runtime and fallback status, import tools, approved download catalog actions, and verification tools. It should be used before depending on a new kit or optional private route in production work.
Soundbank workflow
Purpose
Current Engine
Choose Synthetic, Samples, or Hybrid and view the active bank, kit, and status.
Factory Bank
Use the bundled IUS Factory Core Drums bank for immediate internal playback.
Download Approved Banks
Install approved official and verified catalog entries when available.
Confirm installed banks, mapping, missing files, warnings, checksum failures, and local registry status.
Advanced
Rebuild registry, open local library folders, refresh status, and troubleshoot local content.
LAB button
Use
Private Models
Switches to runtime and model status view.
Soundbanks
Switches to soundbank management view.
Rebuild Registry
Re-scans the local library registry.
Open Library
Opens the soundbank library folder.
Import Soundbank and Import File
Starts local import and mapping review.
Verify Installed Banks
Checks installed banks before use.
Download + Install
Downloads and installs an approved bank entry when the catalog entry is available.
Install All Verified CC0
Installs verified CC0 catalog entries where available.
Install Commercial-Use
Installs entries cleared for commercial-use policy where available.
Open Official Source
Opens the official public source for the selected bank.
Cancel Download and Retry Download
Manages failed or in-progress download actions.
ARRANGE : DAW master timeline
ARRANGE separates the reusable source pool from the master song timeline. Source cards are reusable ideas. Timeline clips are the song arrangement. MIDI maps remain visible while audio render cache state catches up, so a pending hybrid render should not appear as an empty idea.
Button and tool
Use
PLAY PAUSE
Starts or pauses arrangement playback.
STOP
Stops timeline playback.
|< START
Returns to the beginning.
LOOP
Loops the selected region or arrangement playback where supported.
DELETE CLIP
Deletes the selected timeline clip.
SEND TO TRACK
Sends the arrangement selection to the track and performance workflow.
RENDER SELECTED
Creates and refreshes audio render cache for selected material.
RENDER DIRTY
Renders material that has changed since the last render.
CLEAR RENDER
Clears render cache for selected or relevant material.
SELECT and TRIM and SPLIT
Selects, resizes, or splits timeline clips.
SNAP 1 and 16
Snaps clip movement and resizing to the sixteenth-note grid.
VIEW AUTO
Shows the most useful representation based on MIDI and audio and render state.
Gesture
Result
Drag a source card to a timeline row
Creates a clip in the master arrangement.
Double-click a source card
Sends it to the current playhead position.
Double-click an empty master lane
Creates a 4-beat clip at that beat.
Drag a clip body
Moves the clip.
Drag a clip edge
Trims or resizes the clip.
Right-click a timeline clip
Deletes the clip.
Click the grid
Moves and seeks the playhead.
EDIT : MIDI drum editor
EDIT provides direct note-level editing for generated drum material. It is opened by clicking the EDIT tab or double-clicking a Main mix card. The grid uses five drum lanes and a velocity lane for quick correction and personalization.
Tool and button
Use
SELECT
Select notes for movement, editing, copying, or deletion.
DRAW
Adds a note snapped to the selected grid.
ERASE
Deletes notes; right-click also deletes where supported.
VELOCITY
Edits the note velocity lane.
QUANTIZE
Tightens selected notes to the grid.
COPY and PASTE
Copies and pastes selected note material.
DELETE
Deletes selected notes.
APPLY TO SOURCE
Commits edits back to the source pattern.
SEND TO ARRANGE
Places the edited groove into ARRANGE.
Shortcut
Action
D
Draw tool.
E
Erase tool.
A
Select tool.
V
Velocity tool.
Ctrl or Cmd + C
Copy.
Ctrl or Cmd + V
Paste.
Delete
Remove selected note.
Q
Quantize.
GROOVE : Timing and pocket
GROOVE is where generated material becomes tighter, looser, more human, more mechanical, more swung, or more stable. It works on the selected mix, a specific Mix A to Mix E, or all mixes depending on the target setting.
Control
Use
APPLY SELECTED MIX
Applies the current timing map to the selected mix.
APPLY ALL MIXES
Applies timing settings to every generated mix.
REGENERATE TIMING
Creates a fresh timing map from the selected settings.
RESET TIMING
Returns timing behavior to a neutral baseline.
GROOVE LOCK
Prevents timing apply and regenerate and reset operations when locked.
Target
Selected Mix, Mix A, Mix B, Mix C, Mix D, Mix E, or All Mixes.
Pocket boxes
Center, Ahead, Behind, Push Pull, Laid-back Snare, Rushed Hats for global or part-specific feel.
Grid division
1 and 8, 1 and 16, or 1 and 32.
Timing controls
BPM, Humanize, Density, Swing, Min Gap, Velocity Random.
DRUMS : Drum parts live performance control
DRUMS shapes the internal behavior of the drum parts while retaining the underlying generated pattern. Use it for musical personalization: stronger kick anchor, more ghost snare, denser hats, tom movement, cymbal transitions, or percussion texture.
Part group
Controls
Kick
Intensity, Density, Space, Punch, Pocket, Sync.
Snare
Intensity, Ghost, Backbeat, Flam, Rim Clap, Fills.
Hats
Intensity, Density, Open Hat, Roll, Space, Push Pull.
Compares current modifiers with an alternate state.
FREEZE
Keeps the modifier layer in the current session.
RESET ALL
Returns part modifiers to 0%.
Target
Current Arrangement, currently playing clip, selected mix, Mix A to Mix E, all generated mixes, or all arrangement clips.
Monitor View
Scope, Waveform, Hybrid, Part Energy, MIDI Overlay, or Spectrum.
Monitor Source
Drum bus post-FX, master output, selected target, or MIDI overlay.
FX : Sound design graph
FX displays a grid of Mix A to Mix E against effect modules. Click one card to edit that exact cell in the inspector. The selected cell receives the strongest red emphasis so that scope and target remain clear.
Module
Public behavior
Chorus
Chorus, flanger, phaser, micro-width, or auto-pan style motion.
Delay
Clean, tape, ping-pong, slap, dub, or ducked delay behavior.
Reverb
Room, plate, hall, gated, drum room, or shimmer space.
Reverse delay, reverse ping-pong, reverse tape, or reverse throw.
Reverse Reverb
Reverse room, reverse plate, reverse hall, swell, or impact wash.
Bus
Clean bus, punch glue, tape glue, parallel smash, wide bus, or dirty bus finishing.
Inspector area
Use
Target
Choose whether changes apply to the selected cell, a mix, all mixes, or the same slot across mixes where supported.
Type
Chooses the module style for the selected effect.
Bypass
Temporarily disables the selected effect.
Dry and Wet
Balances unprocessed and processed signal.
Param 1-4
Controls the public macro parameters for the selected effect type.
Reset
Returns the selected module to a safe baseline.
Copy To All Mixes
Copies the selected effect setting to matching slots across mixes.
A and B
Compares two effect states.
ROUTING : Signal flow
ROUTING controls where each mix sends signal and whether those sends are enabled, pre and post, or attenuated. It is a signal-flow page rather than an effect-design page; use FX to change effect type and macro values.
Routing element
Use
Rows
Mix A to Mix E.
Targets
The route targets available to the current build.
Cell state
on and off, send percentage, and pre and post status.
Click
Selects or focuses a route cell.
Double-click or Alt-click
Toggles route on and off.
Shift-click
Selects a range from the last route selection.
Ctrl or Cmd-click
Adds or removes a route from the multi-selection.
Clear Sends and presets
Applies safe defaults or preset route states where available.
SETUP : Audio and MIDI
SETUP handles audio and MIDI setup in standalone mode and shows host-managed behavior when IUS DX-1 runs inside a DAW. It also exposes soundbank actions that are useful when diagnosing playback.
Mode
How setup works
Standalone
Open Device Panel shows the audio and MIDI device dialog. Choose audio output, input, sample rate, buffer size, MIDI input, and MIDI output as required.
Plug-in and DAW
The host owns the device, sample rate, buffer size, input routing, output routing, and sync transport. Use the DAW preferences and track routing.
Control
Use
Open Device Panel
Opens audio and MIDI device configuration in standalone mode.
Refresh
Refreshes device and setup status.
Reset Device
Returns standalone audio setup to a safe system default where available.
Host Sync
Follows DAW tempo and transport when used as a plug-in.
Root Lock
Keeps selected root behavior stable while generating.
Limiter
Protects the output from sudden peaks.
MIDI Out
Enables MIDI output behavior where supported by the host and build.
Import Soundbank and Verify Installed Banks and Open Library
Manages soundbank setup from the setup page. Private models are managed from LAB.
4. SOUNDBANKS AND PRIVATE MODELS
4. Soundbanks and private models
IUS DX-1 can run with its synthetic sound engine, verified sample soundbanks, Hybrid mode, and user-selected private models. Hybrid mode attempts sample playback when available and falls back to synthetic playback when needed. Private models are managed in LAB and can come from the included catalog, an online source, a Hugging Face style snapshot, or a local folder imported by the user.
Factory bank
The package includes IUS Factory Core Drums as the bundled core bank. It is intended as the immediate built-in kit for new users and for reliable first-launch playback. Verify installed banks before commercial delivery or release work when the build exposes verification controls.
Soundbank catalog
The soundbank catalog is designed around clear source and license status. Public-domain or CC0-style banks are the cleanest choices for broad commercial use. CC-BY entries can require attribution, and unknown or non-commercial sources should not be treated as release-safe without review.
Catalog principle
User action
Official or verified source
Prefer the Open Official Source and Verify controls before release work.
Clear license
Check whether attribution, redistribution limits, or commercial restrictions apply.
Checksum or integrity warning
Do not depend on the bank until the issue is resolved.
Missing samples
Use mapping review and replacement tools, or remove the bank from release use.
Local-only import
Imported material stays local and should be managed according to the user’s own license rights.
Private model manager
The LAB Private Models page is the customer-facing place to browse online models, add an online model, import a local model folder, download model files, verify files, run a smoke test, select a model, and arm or disarm it for generation. IUS DX-1 does not decide which compatible model you are allowed to use. It reports source, size, adapter, runtime, hardware, license notes, installation state, verification state, and error messages so you can make the decision.
Step
Control
Result
1
Select model
Highlights a catalog, online, or local model and shows details in the selected model panel.
2
Download / Install
Downloads or imports the model files and shows live progress, file size and current state.
3
Verify
Checks the manifest, files, checksum or available integrity data.
4
Smoke Test
Confirms that the expected adapter or runtime can see the installed model.
5
ARM MODEL
Routes generation through the selected model when the technical requirements are satisfied.
6
Copy Diagnostics
Copies model ID, status, runtime, path, and last error for support or troubleshooting.
Online and local models
The catalog can list Magenta-style symbolic models, local model packages, Hugging Face style snapshots, Python sidecar models, audio-to-MIDI models, and other user-added entries. Large external models can require additional downloads, Python packages, GPU/CPU resources, or a separate adapter. Those notes are informational; they are shown so the user understands what is needed before running the model.
Status
Meaning
Available online
The model is listed and can be downloaded or added by the user.
Not installed
The model is visible but its files are not installed locally.
Installed
The model files are present in the local model folder.
Verify required
Run Verify before relying on the model.
Smoke test required
The files exist, but the runtime or adapter still needs a basic test.
Ready
The model has the required files and runtime path available.
Armed
Generation is explicitly routed to the selected model.
Error
The status panel names the missing file, adapter, runtime dependency, or other technical reason.
Import review
When importing a local bank or model folder, IUS DX-1 presents an import or verification workflow. Review the source, file path, manifest, mapping, dependency notes, and verification result before relying on the imported material for release work.
5. PRODUCTION WORKFLOWS
5. Production workflows
Standalone workflow
Open SETUP and choose the audio output device. Choose MIDI input if playing or capturing a controller.
Select Synthetic or Hybrid while testing first playback. Move to Samples after confirming the bank is installed and verified.
Generate source mixes on HOME and use the mix strips to confirm metering, pan, gain, mute and solo, loop, and enable state.
Use ARRANGE for song structure and EDIT for detailed MIDI corrections.
Use FX and ROUTING for tone, space, movement, and signal-flow control.
Record, route, or render according to the capabilities exposed by your installed release.
DAW plug-in workflow
Insert the VST3 plug-in on an instrument or MIDI-capable track in your DAW.
Route MIDI and and or audio into the track if you want Brain capture or live triggering.
Enable Host Sync when IUS DX-1 should follow the DAW tempo and transport.
Generate, preview, and arrange inside the plug-in, then bounce or export through the DAW’s normal workflow.
Use DAW automation and host routing for final mixing where the release supports it.
Brain-to-track workflow
Open ENGINE and press START LISTENING.
Play or route a clear rhythm idea into IUS DX-1.
Press STOP CAPTURE.
Press ANALYZE GROOVE and wait for GROOVE PROFILE READY.
Press GENERATE 5 LOOPS FROM ANALYSIS or CREATE TRACK FROM GROOVE.
Preview the result, send the best material to ARRANGE or GENERATE, then shape it using GROOVE, DRUMS, FX, and ROUTING.
Arrange-to-performance workflow
Drag source cards from the pool into the master timeline.
Move, trim, split, and delete timeline clips until the structure works.
Use Render Selected or Render Dirty when audio visualization or cached playback is required.
Send the arrangement to the track and performance workflow when it is ready for live monitoring or further production.
Use the DAW or standalone output path to record, bounce, or continue production.
6. TROUBLESHOOTING
6. Troubleshooting
Most IUS DX-1 issues come from setup state, missing prerequisites, muted and disabled mixes, host routing, unavailable soundbanks, or stage-gated controls. Use the tables below before reinstalling or changing advanced settings.
Symptom
Action
No audio is heard
Confirm the standalone audio device or DAW track output, make sure at least one mix is enabled, check mute and solo state, raise Master Out and track gain, generate material first, and confirm the sound engine has either samples or synthetic fallback available.
A button is disabled or locked
IUS DX-1 uses stage gating. Capture controls, analysis controls, full-track generation, and Brain conversion buttons unlock only after the required previous step exists.
ENGINE captures nothing
Start Listening, send MIDI or percussive audio into the app or plug-in, confirm input routing, stop capture, then analyze. In a DAW, the plug-in receives only what the host routes to that track.
GENERATE says it needs source material
Generate source mixes first, use current Mix A to Mix E, use a selected mix, or complete a valid groove profile analysis before choosing IUS Rhythm Intelligence Engine as the source.
ARRANGE clip looks empty or pending
Auto view should keep the MIDI and pattern map visible. Audio waveform visibility depends on soundbank availability and render cache state. Use Render Selected or Render Dirty when audio is required.
Soundbank import fails
Use supported files or folders, verify license and source, review the mapping screen, replace missing samples, then install. A bank that cannot be verified should not be used for release work.
Private model will not arm or run
Open LAB, select the model, complete Download / Install, run Verify and Smoke Test, then ARM MODEL. If the status says a runtime, adapter, dependency or file is missing, install that technical requirement and refresh the model state.
DAW sync feels wrong
Enable Host Sync for tempo-following behavior, start the DAW transport, confirm the project tempo, and check whether the plug-in is placed on a track that receives MIDI and audio as intended.
Playback clips or distorts
Lower track gain, FX wet level, Drive, Bus intensity, or Master Out. Keep the Limiter enabled for protection, but do not use it as the only gain-control step.
Keyboard shortcuts do not work
Click the editor background or the grid first. Text fields, combo boxes, or the host can capture keyboard focus.
Fast diagnostic order
Look for visible status text on the current page. IUS DX-1 normally explains why a workflow is blocked.
Check whether you are in standalone mode or plug-in mode. Device and sync responsibilities differ.
Confirm a mix is generated, enabled and armed, not muted by solo state, and has gain above silence.
Check Master Out, Limiter, and right monitor strip controls.
Switch temporarily to Synthetic engine. If Synthetic plays, the audio path works and the issue is likely soundbank-related.
Verify installed banks and rebuild the registry if sample playback is expected.
For groove capture workflows, capture first, stop capture, analyze, then generate. Do not skip stage order.
For ARRANGE audio views, render selected or dirty clips and confirm a usable bank is available.
In a DAW, check track input, monitoring, plug-in output, host tempo, and transport state.
Safe reset sequence
Press STOP, then PANIC if playback or notes are stuck.
Turn off solo buttons or confirm the intended solo state.
Set Master Out and track gains to moderate values.
Return FX Dry and Wet and bus processing to conservative levels.
In standalone mode, use SETUP > Reset Device if the audio device has become invalid.
Rebuild or verify soundbank registry only if playback depends on imported or sample-based banks.
Save your DAW project before removing and reinserting the plug-in.
7. PUBLIC REFERENCE APPENDICES
7. Public reference appendices
Global controls
Control
Purpose
BPM
Sets internal tempo when Host Sync is not controlling the plug-in.
Host Sync
Follows DAW tempo and transport.
Root and Scale
Sets the musical root and scale framework for root-aware generation.
Style
Chooses the public generation character.
Humanize
Adds timing variation within the public control range.
Density
Controls event activity and rhythmic occupancy.
Swing
Controls swing feel.
Min Gap
Prevents events from becoming too crowded.
Velocity Random
Adds controlled variation to note velocity.
Master Gain and Master Out
Controls final output level.
Limiter
Protects output from peaks.
MIDI Out
Enables MIDI output behavior where host and build support it.
Style reference
Style route
Public description
IUS Logic
Signature TAP route that balances rhythm profile, musical context, human feel, and controlled variation.
Balanced
Stable, clean, arrangement-ready generation for general use.
Sparse Ghost
Pocket-oriented output with lighter movement and softer notes.
Broken Sync
Controlled syncopation and off-grid movement.
House Drive
Steady dance-pulse material with forward movement.
Chaos Fill
Transition and fill-focused output for riskier moments.
Private model routes
User-selected private models can drive supported workflows after they are installed, verified, smoke-tested and armed. The guide describes the user workflow only, not the model internals.
Build and package notes for technical installers
Most purchasers should use the supplied installer or binary package. If your distribution includes the source and developer package, build instructions may include CMake and JUCE setup, VST3 and standalone targets, and copying private lab soundbank resources into the build output. Only technical installers should use source-build instructions.
User safety and professional-use reminders
Keep project backups before major regeneration or arrangement changes.
Verify imported content licensing before releasing music commercially.
Use moderate monitoring levels when trying new soundbanks or FX chains.
Do not rely on a private model until LAB confirms it is installed, verified, smoke-tested, selected and armed.
Use PANIC when playback or notes become stuck, then inspect routing and host state.
Final glossary
Term
Public meaning
Source card
A reusable generated mix card in the source pool.
Clip
A placed item on the ARRANGE master timeline.
Dirty render
A clip or region that changed after its last render cache.
Hybrid pending
A state where MIDI and pattern data exists but audio waveform render cache is not yet available.
Profile ready
The groove profile analysis is complete enough to drive generation.
Fallback
A safe alternative engine or route used when an optional asset or technical runtime requirement is missing.
Registry
The local index of installed soundbanks and related metadata.
Customer handover checklist
Before publishing this guide with a commercial installer, confirm the checklist below against the exact binary build customers receive.
The visible version number in the app matches the document version.
The final tab names match HOME, ENGINE, GENERATE, PLAY, LAB, ARRANGE, EDIT, GROOVE, DRUMS, FX, ROUTING, and SETUP.
The purchased build includes the same export, render, model, and soundbank features described to customers.
The bundled factory bank and any download catalog entries have release-safe license records.
The support team has a current list of known host-specific issues and verified DAWs.
Screenshots, if added later, must not show protected source code, internal research notes, or private model implementation details.