Full product reference

Complete User Guide

A full customer guide covering source mixes, groove profiles, arrangement, editing, private models, drum shaping, effects, routing, setup and soundbanks.

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1. Product orientation

2. First session workflow

3. Page by page reference

4. Soundbanks and private models

5. Production workflows

6. Troubleshooting

7. Public reference appendices

1. PRODUCT ORIENTATION

1. Product orientation

IUS DX-1 is a drum-generation, groove-analysis, soundbank, arrangement, and performance tool delivered as a standalone application and VST3 plug-in. It is designed for users who want to listen to an idea, generate source material, shape timing and drum parts, arrange clips on a timeline, and route the result through effects without needing to understand the protected research or source code behind the system.

What IUS DX-1 is for

What IUS DX-1 is not

Core concepts

ConceptMeaning for the userWhy it matters
Source MixesThe five generated Mix A to Mix E loops. Each mix is a complete full-kit drum idea, not a single drum part.They are reusable building blocks for previewing, editing, arranging, and full-track generation.
Brain ProfileA captured and analyzed timing and groove profile from live input.It lets the software create loops or full tracks that follow the feel of the captured performance.
Full TrackA longer structured drum arrangement built from a brief and source material.Use it when you need more than a loop, such as an intro-to-outro drum performance.
Master ArrangementThe timeline in ARRANGE where clips become the song-level drum structure.It separates reusable source cards from the actual song timeline.
Hybrid EngineSample playback when available, with synthetic fallback when needed.It prevents a missing or incomplete soundbank from stopping all playback.
SoundbankAn installed, verified drum kit or sample library.It changes the audible character of playback and rendered audio.
Stage GatingButtons unlock only when their prerequisite data exists.It protects users from invalid operations, such as analyzing before capture or building from a missing source.

The application map

TabPrimary job
HOMEGenerate, preview, regenerate, and send the five source mixes. This is the fastest place to make usable drum material.
ENGINECapture live MIDI or percussive audio, analyze the timing profile, then convert the analysis into source loops or a full track.
GENERATEBuild a longer arrangement from a musical brief: purpose, duration, genre, feel, energy, loudness, structure, source, fills, crashes, drops, and transitions.
PLAYMonitor live playback and performance state for the generated mixes and arranged material.
LABManage the open private model catalog, online model downloads, local model imports, verification, smoke tests, select and arm state, soundbanks, and runtime status.
ARRANGEBuild a DAW-style master timeline by dragging source loops, resizing clips, rendering selected material, and sending the result onward.
EDITEdit generated MIDI notes at lane level with select, draw, erase, velocity, quantize, copy, paste, delete, apply, and send controls.
GROOVEApply timing, pocket, swing, humanize, density, velocity, and groove lock settings to a selected mix, every mix, or a timing target.
DRUMSShape kick, snare, hats, toms, cymbals, and percussion with live part modifiers and analyzer views.
FXApply and manage effect modules across Mix A to Mix E: chorus, delay, reverb, chaos, reverse delay, reverse reverb, and bus processing.
ROUTINGControl signal flow, send amounts, on and off state, and pre and post behavior for each mix and route target.
SETUPOpen audio and MIDI setup in standalone mode, view host-managed state in plug-in mode, reset devices, and manage soundbank library actions.

Application palette

The user interface uses a minimal private-build palette: pure black, near-black panels, grey outlines, soft white typography, and restrained dark-red accents. This document uses the same visual system for headings, section bands, table headers, and warning callouts.

App color nameHex codeTypical UI use
Black#000000Main background and cover fields
Near black#030303Raised background and core panels
Control black#070707Control interiors
Panel grey-black#111111Cards and table headers
Line grey#333333Subtle dividers and outlines
Deep red#3A080BLow-intensity red emphasis
Red accent#6F1016Active emphasis, selected items, key warnings
Soft white#F2F2F2High-contrast text on dark fields
Grey text#B8B8B8Secondary dark-theme text

2. FIRST SESSION WORKFLOW

2. First session workflow

This chapter walks through the fastest reliable way to reach sound, generate material, and build an arrangement. The same logic applies in standalone mode and inside a DAW, but device setup differs.

Before pressing Generate

  1. Open the standalone app or insert the VST3 plug-in on a DAW track.
  2. Confirm audio output. In standalone mode, use SETUP > Open Device Panel. In a DAW, use the host audio preferences and track routing.
  3. Choose a sound engine: Synthetic for immediate internal playback, Samples for a loaded soundbank, or Hybrid when you want sample playback with fallback protection.
  4. Set the musical frame: BPM or Host Sync, Root, Scale, Style, Humanize, Density, and Swing.
  5. Confirm Master Out is raised and at least one mix strip can play.

Five-minute generation path

StepActionExpected result
1Go to HOME and press GENERATE SOURCE MIXES.Five source cards, Mix A to Mix E, are created.
2Click Preview or PLAY SELECTED on a mix.The chosen mix plays so you can audition it.
3Use Regen on any weak mix.Only that source mix is replaced while the others remain available.
4Press Send on the best mix or SEND SELECTED TO ARRANGE.The selected idea is placed into the arrangement workflow.
5Open GENERATE, choose purpose, duration, genre, feel, and source.The full-track brief is ready.
6Press GENERATE FULL TRACK, then PLAY PREVIEW.A longer generated drum arrangement is available for review.
7Open ARRANGE, EDIT, GROOVE, DRUMS, FX, and ROUTING as needed.The idea becomes a refined performance and mix-ready structure.
PhaseWhereGoal
GenerateHOMECreate five complete source mixes.
ListenHOME or PLAYAudition, compare, and keep the strongest material.
AnalyzeENGINECapture your own timing feel if you want IUS DX-1 to follow a live idea.
BuildGENERATETurn a brief and source material into a longer track.
ArrangeARRANGEPlace, move, trim, split, loop, render, or send clips.
EditEDITCorrect notes, accents, spacing, and velocity.
HumanizeGROOVEApply timing pocket, swing, density, and groove lock.
ShapeDRUMSPersonalize kick, snare, hats, toms, cymbals, and percussion.
ProcessFX and ROUTINGAdd movement, ambience, reverse effects, bus tone, and signal-flow control.
DeliverDAW or standalone output pathBounce, record, or route according to the installed release and host workflow.

3. PAGE-BY-PAGE REFERENCE

3. Page by page reference

The following pages explain each tab in the order shown in the application. The control names match the public labels in the interface wherever possible.

HOME : Main live 5-loop browser

HOME is the main browser for generated drum material. It is where most users create and audition the five source mixes before sending a mix into the arrangement or deeper editing pages.

ControlUse
GENERATE SOURCE MIXESCreates five new root-aware full-kit source mixes.
PLAY SELECTEDPlays the currently selected mix.
STOPStops playback.
PANICStops stuck notes or urgent playback problems.
LISTENStarts Brain listening when on ENGINE; otherwise controls track recording and monitoring behavior for armed generated mixes.
LOOPToggles loop playback for repeat auditioning.
OVERDUBEnables layered performance capture behavior where available.
PreviewAuditions one source card.
SendSends one source card to the arrangement workflow.
RegenRegenerates one source card without replacing every source mix.
PREVIEW SELECTEDAuditions the selected card.
SEND SELECTED TO ARRANGEPlaces the selected source in ARRANGE.
REGENERATE SELECTEDReplaces only the selected source.
MixCharacterTypical use
Mix ABalanced full-kit mixUse it when you need the cleanest starting point for a song section.
Mix BSparse ghost full-kit mixUse it for lighter sections, intros, breakdowns, or pocket-based movement.
Mix CSyncopated full-kit mixUse it when the groove needs controlled off-grid or syncopated energy.
Mix DRolling root full-kit mixUse it when the beat should move steadily around the root and section pulse.
Mix EChaos fill full-kit mixUse it for transitions, pickups, fills, tension, or higher-risk variation.

ENGINE : Capture and analyze

ENGINE is the IUS Rhythm Intelligence Engine workflow. It listens to a live idea, stores the captured events, analyzes the feel, then creates loops or a track from the resulting profile. The app only presents later actions when earlier stages have valid data.

ButtonUnlocked whenResult
START LISTENINGThe Brain is idle.Begins live capture from routed MIDI or percussive audio.
STOP CAPTUREListening is active.Stops capture and displays review information.
ANALYZE GROOVECaptured data exists.Builds a public groove profile: tempo feel, downbeat confidence, timing feel, density, swing, and stability indicators.
CLEAR CAPTURECapture or analysis data exists.Clears the groove capture workflow and returns to a clean state.
GENERATE 5 LOOPS FROM ANALYSISA valid groove profile exists.Creates five source loops that follow the analyzed feel.
CREATE TRACK FROM GROOVEA valid profile and and or generated material exists.Builds a longer track from the captured feel.
Brain stageUser meaning
IDLEReady to capture.
LISTENINGInput is being recorded.
CAPTUREDRaw capture exists and can be analyzed.
ANALYZING PULSE and DOWNBEAT and GROOVEThe app is evaluating the captured feel.
GROOVE PROFILE READYAnalysis is ready to drive loop or track generation.
CONVERTING TO 5 LOOPSAnalysis is becoming source mixes.
CONVERTED TO 5 LOOPSprofile-generated source loops are ready.
BUILDING FULL TRACKA longer structure is being created.
FULL TRACK READYThe generated track can be previewed or sent onward.
FAILEDThe workflow could not complete. Use the visible status message and Troubleshooting chapter.

GENERATE : Full track builder

GENERATE turns a brief into a longer drum structure. The page follows a recipe-to-source-to-generate-to-preview-to-send workflow, so the next sensible action is always the most important control.

Control and fieldChoices or use
PurposeFull song, Intro, Verse, Chorus, Drop, Breakdown, Loop pack, Transition, Background groove.
DurationCommon values include 0:30, 1:00, 1:30, 2:00, 3:00, 4:00. Editable custom values are accepted within the release limit.
GenreHouse, Techno, Afro House, Garage, Trap, Drill, Hip-Hop, Pop, R&B, Breakbeat, DnB, Rock, Generic.
FeelNatural, Tight, Loose, Human, Mechanical, Swung, Aggressive, Laid back.
EnergyLow, Medium, High, Build-up, Drop-focused, Dynamic.
LoudnessSoft, Medium, Loud, Club, Punchy.
StructureAuto, Intro-Groove-Break-Build-Drop-Outro, Minimal loop, Club arrangement, Verse Chorus, Custom.
SourceGenerate new Mix A to Mix E first, use current Mix A to Mix E, use selected mix, use IUS Rhythm Intelligence Engine analysis, or use internal seed.
Fill and Crash and Build and Drop and Breakdown amountLow, Medium, High, Max.
TransitionClean, Tom Run, Snare Roll, Crash Resolve, Glitch Stutter, Drop Stop.
ButtonUse
GENERATE SOURCE MIXESCreates or refreshes the source material required for a full-track build.
GENERATE FULL TRACKBuilds the structured track from the current brief and source.
PLAY PREVIEWAuditions the generated full track.
SEND TO ARRANGEPlaces the generated track into the arrangement timeline workflow.
SEND TO TRACKSends the result into the live and performance track workflow.
REGENERATERuns the build again with the same or updated brief.

PLAY : Live performance monitor

PLAY is used to monitor live performance state and generated mix output. It complements HOME by focusing less on source browsing and more on what is currently playing, armed, recorded, routed, or monitored.

AreaWhat to check
TransportPlayback, stop, panic, loop, and listening and record state.
Mix stripsMute, solo, enable and arm, loop, meter, gain, pan, and quick effect controls.
MetersConfirm whether signal is leaving the mix and master output.
Right monitor stripDrive, Comp, Room, Hat Filter, and Master Out for global finishing and monitoring.

LAB : Models and soundbanks

LAB contains two public areas: Private Models and Soundbanks. It shows installed capabilities, optional runtime and fallback status, import tools, approved download catalog actions, and verification tools. It should be used before depending on a new kit or optional private route in production work.

Soundbank workflowPurpose
Current EngineChoose Synthetic, Samples, or Hybrid and view the active bank, kit, and status.
Factory BankUse the bundled IUS Factory Core Drums bank for immediate internal playback.
Download Approved BanksInstall approved official and verified catalog entries when available.
Import Local BankImport folders, ZIPs, SFZ, DrumGizmo-style sources, .iusbank files, and supported audio formats.
Review + VerifyConfirm installed banks, mapping, missing files, warnings, checksum failures, and local registry status.
AdvancedRebuild registry, open local library folders, refresh status, and troubleshoot local content.
LAB buttonUse
Private ModelsSwitches to runtime and model status view.
SoundbanksSwitches to soundbank management view.
Rebuild RegistryRe-scans the local library registry.
Open LibraryOpens the soundbank library folder.
Import Soundbank and Import FileStarts local import and mapping review.
Verify Installed BanksChecks installed banks before use.
Download + InstallDownloads and installs an approved bank entry when the catalog entry is available.
Install All Verified CC0Installs verified CC0 catalog entries where available.
Install Commercial-UseInstalls entries cleared for commercial-use policy where available.
Open Official SourceOpens the official public source for the selected bank.
Cancel Download and Retry DownloadManages failed or in-progress download actions.

ARRANGE : DAW master timeline

ARRANGE separates the reusable source pool from the master song timeline. Source cards are reusable ideas. Timeline clips are the song arrangement. MIDI maps remain visible while audio render cache state catches up, so a pending hybrid render should not appear as an empty idea.

Button and toolUse
PLAY PAUSEStarts or pauses arrangement playback.
STOPStops timeline playback.
|< STARTReturns to the beginning.
LOOPLoops the selected region or arrangement playback where supported.
DELETE CLIPDeletes the selected timeline clip.
SEND TO TRACKSends the arrangement selection to the track and performance workflow.
RENDER SELECTEDCreates and refreshes audio render cache for selected material.
RENDER DIRTYRenders material that has changed since the last render.
CLEAR RENDERClears render cache for selected or relevant material.
SELECT and TRIM and SPLITSelects, resizes, or splits timeline clips.
SNAP 1 and 16Snaps clip movement and resizing to the sixteenth-note grid.
VIEW AUTOShows the most useful representation based on MIDI and audio and render state.
GestureResult
Drag a source card to a timeline rowCreates a clip in the master arrangement.
Double-click a source cardSends it to the current playhead position.
Double-click an empty master laneCreates a 4-beat clip at that beat.
Drag a clip bodyMoves the clip.
Drag a clip edgeTrims or resizes the clip.
Right-click a timeline clipDeletes the clip.
Click the gridMoves and seeks the playhead.

EDIT : MIDI drum editor

EDIT provides direct note-level editing for generated drum material. It is opened by clicking the EDIT tab or double-clicking a Main mix card. The grid uses five drum lanes and a velocity lane for quick correction and personalization.

Tool and buttonUse
SELECTSelect notes for movement, editing, copying, or deletion.
DRAWAdds a note snapped to the selected grid.
ERASEDeletes notes; right-click also deletes where supported.
VELOCITYEdits the note velocity lane.
QUANTIZETightens selected notes to the grid.
COPY and PASTECopies and pastes selected note material.
DELETEDeletes selected notes.
APPLY TO SOURCECommits edits back to the source pattern.
SEND TO ARRANGEPlaces the edited groove into ARRANGE.
ShortcutAction
DDraw tool.
EErase tool.
ASelect tool.
VVelocity tool.
Ctrl or Cmd + CCopy.
Ctrl or Cmd + VPaste.
DeleteRemove selected note.
QQuantize.

GROOVE : Timing and pocket

GROOVE is where generated material becomes tighter, looser, more human, more mechanical, more swung, or more stable. It works on the selected mix, a specific Mix A to Mix E, or all mixes depending on the target setting.

ControlUse
APPLY SELECTED MIXApplies the current timing map to the selected mix.
APPLY ALL MIXESApplies timing settings to every generated mix.
REGENERATE TIMINGCreates a fresh timing map from the selected settings.
RESET TIMINGReturns timing behavior to a neutral baseline.
GROOVE LOCKPrevents timing apply and regenerate and reset operations when locked.
TargetSelected Mix, Mix A, Mix B, Mix C, Mix D, Mix E, or All Mixes.
Pocket boxesCenter, Ahead, Behind, Push Pull, Laid-back Snare, Rushed Hats for global or part-specific feel.
Grid division1 and 8, 1 and 16, or 1 and 32.
Timing controlsBPM, Humanize, Density, Swing, Min Gap, Velocity Random.

DRUMS : Drum parts live performance control

DRUMS shapes the internal behavior of the drum parts while retaining the underlying generated pattern. Use it for musical personalization: stronger kick anchor, more ghost snare, denser hats, tom movement, cymbal transitions, or percussion texture.

Part groupControls
KickIntensity, Density, Space, Punch, Pocket, Sync.
SnareIntensity, Ghost, Backbeat, Flam, Rim Clap, Fills.
HatsIntensity, Density, Open Hat, Roll, Space, Push Pull.
TomsIntensity, Fills, Direction, Density, Space, Impact.
CymbalsCrash, Ride, Bell, Accent, Transition, Choke.
PercussionIntensity, Density, Texture, Accent, Space, Variation.
ControlUse
Live PreviewAuditions the part-shaping changes live.
A and BCompares current modifiers with an alternate state.
FREEZEKeeps the modifier layer in the current session.
RESET ALLReturns part modifiers to 0%.
TargetCurrent Arrangement, currently playing clip, selected mix, Mix A to Mix E, all generated mixes, or all arrangement clips.
Monitor ViewScope, Waveform, Hybrid, Part Energy, MIDI Overlay, or Spectrum.
Monitor SourceDrum bus post-FX, master output, selected target, or MIDI overlay.

FX : Sound design graph

FX displays a grid of Mix A to Mix E against effect modules. Click one card to edit that exact cell in the inspector. The selected cell receives the strongest red emphasis so that scope and target remain clear.

ModulePublic behavior
ChorusChorus, flanger, phaser, micro-width, or auto-pan style motion.
DelayClean, tape, ping-pong, slap, dub, or ducked delay behavior.
ReverbRoom, plate, hall, gated, drum room, or shimmer space.
ChaosStutter, beat repeat, roll, tape stop, filter sweep, lo-fi, or bitcrush style movement.
Reverse DelayReverse delay, reverse ping-pong, reverse tape, or reverse throw.
Reverse ReverbReverse room, reverse plate, reverse hall, swell, or impact wash.
BusClean bus, punch glue, tape glue, parallel smash, wide bus, or dirty bus finishing.
Inspector areaUse
TargetChoose whether changes apply to the selected cell, a mix, all mixes, or the same slot across mixes where supported.
TypeChooses the module style for the selected effect.
BypassTemporarily disables the selected effect.
Dry and WetBalances unprocessed and processed signal.
Param 1-4Controls the public macro parameters for the selected effect type.
ResetReturns the selected module to a safe baseline.
Copy To All MixesCopies the selected effect setting to matching slots across mixes.
A and BCompares two effect states.

ROUTING : Signal flow

ROUTING controls where each mix sends signal and whether those sends are enabled, pre and post, or attenuated. It is a signal-flow page rather than an effect-design page; use FX to change effect type and macro values.

Routing elementUse
RowsMix A to Mix E.
TargetsThe route targets available to the current build.
Cell stateon and off, send percentage, and pre and post status.
ClickSelects or focuses a route cell.
Double-click or Alt-clickToggles route on and off.
Shift-clickSelects a range from the last route selection.
Ctrl or Cmd-clickAdds or removes a route from the multi-selection.
Clear Sends and presetsApplies safe defaults or preset route states where available.

SETUP : Audio and MIDI

SETUP handles audio and MIDI setup in standalone mode and shows host-managed behavior when IUS DX-1 runs inside a DAW. It also exposes soundbank actions that are useful when diagnosing playback.

ModeHow setup works
StandaloneOpen Device Panel shows the audio and MIDI device dialog. Choose audio output, input, sample rate, buffer size, MIDI input, and MIDI output as required.
Plug-in and DAWThe host owns the device, sample rate, buffer size, input routing, output routing, and sync transport. Use the DAW preferences and track routing.
ControlUse
Open Device PanelOpens audio and MIDI device configuration in standalone mode.
RefreshRefreshes device and setup status.
Reset DeviceReturns standalone audio setup to a safe system default where available.
Host SyncFollows DAW tempo and transport when used as a plug-in.
Root LockKeeps selected root behavior stable while generating.
LimiterProtects the output from sudden peaks.
MIDI OutEnables MIDI output behavior where supported by the host and build.
Import Soundbank and Verify Installed Banks and Open LibraryManages soundbank setup from the setup page. Private models are managed from LAB.

4. SOUNDBANKS AND PRIVATE MODELS

4. Soundbanks and private models

IUS DX-1 can run with its synthetic sound engine, verified sample soundbanks, Hybrid mode, and user-selected private models. Hybrid mode attempts sample playback when available and falls back to synthetic playback when needed. Private models are managed in LAB and can come from the included catalog, an online source, a Hugging Face style snapshot, or a local folder imported by the user.

Factory bank

The package includes IUS Factory Core Drums as the bundled core bank. It is intended as the immediate built-in kit for new users and for reliable first-launch playback. Verify installed banks before commercial delivery or release work when the build exposes verification controls.

Soundbank catalog

The soundbank catalog is designed around clear source and license status. Public-domain or CC0-style banks are the cleanest choices for broad commercial use. CC-BY entries can require attribution, and unknown or non-commercial sources should not be treated as release-safe without review.

Catalog principleUser action
Official or verified sourcePrefer the Open Official Source and Verify controls before release work.
Clear licenseCheck whether attribution, redistribution limits, or commercial restrictions apply.
Checksum or integrity warningDo not depend on the bank until the issue is resolved.
Missing samplesUse mapping review and replacement tools, or remove the bank from release use.
Local-only importImported material stays local and should be managed according to the user’s own license rights.

Private model manager

The LAB Private Models page is the customer-facing place to browse online models, add an online model, import a local model folder, download model files, verify files, run a smoke test, select a model, and arm or disarm it for generation. IUS DX-1 does not decide which compatible model you are allowed to use. It reports source, size, adapter, runtime, hardware, license notes, installation state, verification state, and error messages so you can make the decision.

StepControlResult
1Select modelHighlights a catalog, online, or local model and shows details in the selected model panel.
2Download / InstallDownloads or imports the model files and shows live progress, file size and current state.
3VerifyChecks the manifest, files, checksum or available integrity data.
4Smoke TestConfirms that the expected adapter or runtime can see the installed model.
5ARM MODELRoutes generation through the selected model when the technical requirements are satisfied.
6Copy DiagnosticsCopies model ID, status, runtime, path, and last error for support or troubleshooting.

Online and local models

The catalog can list Magenta-style symbolic models, local model packages, Hugging Face style snapshots, Python sidecar models, audio-to-MIDI models, and other user-added entries. Large external models can require additional downloads, Python packages, GPU/CPU resources, or a separate adapter. Those notes are informational; they are shown so the user understands what is needed before running the model.

StatusMeaning
Available onlineThe model is listed and can be downloaded or added by the user.
Not installedThe model is visible but its files are not installed locally.
InstalledThe model files are present in the local model folder.
Verify requiredRun Verify before relying on the model.
Smoke test requiredThe files exist, but the runtime or adapter still needs a basic test.
ReadyThe model has the required files and runtime path available.
ArmedGeneration is explicitly routed to the selected model.
ErrorThe status panel names the missing file, adapter, runtime dependency, or other technical reason.

Import review

When importing a local bank or model folder, IUS DX-1 presents an import or verification workflow. Review the source, file path, manifest, mapping, dependency notes, and verification result before relying on the imported material for release work.

5. PRODUCTION WORKFLOWS

5. Production workflows

Standalone workflow

  1. Open SETUP and choose the audio output device. Choose MIDI input if playing or capturing a controller.
  2. Select Synthetic or Hybrid while testing first playback. Move to Samples after confirming the bank is installed and verified.
  3. Generate source mixes on HOME and use the mix strips to confirm metering, pan, gain, mute and solo, loop, and enable state.
  4. Use ARRANGE for song structure and EDIT for detailed MIDI corrections.
  5. Use FX and ROUTING for tone, space, movement, and signal-flow control.
  6. Record, route, or render according to the capabilities exposed by your installed release.

DAW plug-in workflow

  1. Insert the VST3 plug-in on an instrument or MIDI-capable track in your DAW.
  2. Route MIDI and and or audio into the track if you want Brain capture or live triggering.
  3. Enable Host Sync when IUS DX-1 should follow the DAW tempo and transport.
  4. Generate, preview, and arrange inside the plug-in, then bounce or export through the DAW’s normal workflow.
  5. Use DAW automation and host routing for final mixing where the release supports it.

Brain-to-track workflow

  1. Open ENGINE and press START LISTENING.
  2. Play or route a clear rhythm idea into IUS DX-1.
  3. Press STOP CAPTURE.
  4. Press ANALYZE GROOVE and wait for GROOVE PROFILE READY.
  5. Press GENERATE 5 LOOPS FROM ANALYSIS or CREATE TRACK FROM GROOVE.
  6. Preview the result, send the best material to ARRANGE or GENERATE, then shape it using GROOVE, DRUMS, FX, and ROUTING.

Arrange-to-performance workflow

  1. Drag source cards from the pool into the master timeline.
  2. Move, trim, split, and delete timeline clips until the structure works.
  3. Use Render Selected or Render Dirty when audio visualization or cached playback is required.
  4. Send the arrangement to the track and performance workflow when it is ready for live monitoring or further production.
  5. Use the DAW or standalone output path to record, bounce, or continue production.

6. TROUBLESHOOTING

6. Troubleshooting

Most IUS DX-1 issues come from setup state, missing prerequisites, muted and disabled mixes, host routing, unavailable soundbanks, or stage-gated controls. Use the tables below before reinstalling or changing advanced settings.

SymptomAction
No audio is heardConfirm the standalone audio device or DAW track output, make sure at least one mix is enabled, check mute and solo state, raise Master Out and track gain, generate material first, and confirm the sound engine has either samples or synthetic fallback available.
A button is disabled or lockedIUS DX-1 uses stage gating. Capture controls, analysis controls, full-track generation, and Brain conversion buttons unlock only after the required previous step exists.
ENGINE captures nothingStart Listening, send MIDI or percussive audio into the app or plug-in, confirm input routing, stop capture, then analyze. In a DAW, the plug-in receives only what the host routes to that track.
GENERATE says it needs source materialGenerate source mixes first, use current Mix A to Mix E, use a selected mix, or complete a valid groove profile analysis before choosing IUS Rhythm Intelligence Engine as the source.
ARRANGE clip looks empty or pendingAuto view should keep the MIDI and pattern map visible. Audio waveform visibility depends on soundbank availability and render cache state. Use Render Selected or Render Dirty when audio is required.
Soundbank import failsUse supported files or folders, verify license and source, review the mapping screen, replace missing samples, then install. A bank that cannot be verified should not be used for release work.
Private model will not arm or runOpen LAB, select the model, complete Download / Install, run Verify and Smoke Test, then ARM MODEL. If the status says a runtime, adapter, dependency or file is missing, install that technical requirement and refresh the model state.
DAW sync feels wrongEnable Host Sync for tempo-following behavior, start the DAW transport, confirm the project tempo, and check whether the plug-in is placed on a track that receives MIDI and audio as intended.
Playback clips or distortsLower track gain, FX wet level, Drive, Bus intensity, or Master Out. Keep the Limiter enabled for protection, but do not use it as the only gain-control step.
Keyboard shortcuts do not workClick the editor background or the grid first. Text fields, combo boxes, or the host can capture keyboard focus.

Fast diagnostic order

  1. Look for visible status text on the current page. IUS DX-1 normally explains why a workflow is blocked.
  2. Check whether you are in standalone mode or plug-in mode. Device and sync responsibilities differ.
  3. Confirm a mix is generated, enabled and armed, not muted by solo state, and has gain above silence.
  4. Check Master Out, Limiter, and right monitor strip controls.
  5. Switch temporarily to Synthetic engine. If Synthetic plays, the audio path works and the issue is likely soundbank-related.
  6. Verify installed banks and rebuild the registry if sample playback is expected.
  7. For groove capture workflows, capture first, stop capture, analyze, then generate. Do not skip stage order.
  8. For ARRANGE audio views, render selected or dirty clips and confirm a usable bank is available.
  9. In a DAW, check track input, monitoring, plug-in output, host tempo, and transport state.

Safe reset sequence

  1. Press STOP, then PANIC if playback or notes are stuck.
  2. Turn off solo buttons or confirm the intended solo state.
  3. Set Master Out and track gains to moderate values.
  4. Return FX Dry and Wet and bus processing to conservative levels.
  5. In standalone mode, use SETUP > Reset Device if the audio device has become invalid.
  6. Rebuild or verify soundbank registry only if playback depends on imported or sample-based banks.
  7. Save your DAW project before removing and reinserting the plug-in.

7. PUBLIC REFERENCE APPENDICES

7. Public reference appendices

Global controls

ControlPurpose
BPMSets internal tempo when Host Sync is not controlling the plug-in.
Host SyncFollows DAW tempo and transport.
Root and ScaleSets the musical root and scale framework for root-aware generation.
StyleChooses the public generation character.
HumanizeAdds timing variation within the public control range.
DensityControls event activity and rhythmic occupancy.
SwingControls swing feel.
Min GapPrevents events from becoming too crowded.
Velocity RandomAdds controlled variation to note velocity.
Master Gain and Master OutControls final output level.
LimiterProtects output from peaks.
MIDI OutEnables MIDI output behavior where host and build support it.

Style reference

Style routePublic description
IUS LogicSignature TAP route that balances rhythm profile, musical context, human feel, and controlled variation.
BalancedStable, clean, arrangement-ready generation for general use.
Sparse GhostPocket-oriented output with lighter movement and softer notes.
Broken SyncControlled syncopation and off-grid movement.
House DriveSteady dance-pulse material with forward movement.
Chaos FillTransition and fill-focused output for riskier moments.
Private model routesUser-selected private models can drive supported workflows after they are installed, verified, smoke-tested and armed. The guide describes the user workflow only, not the model internals.

Build and package notes for technical installers

Most purchasers should use the supplied installer or binary package. If your distribution includes the source and developer package, build instructions may include CMake and JUCE setup, VST3 and standalone targets, and copying private lab soundbank resources into the build output. Only technical installers should use source-build instructions.

User safety and professional-use reminders

Final glossary

TermPublic meaning
Source cardA reusable generated mix card in the source pool.
ClipA placed item on the ARRANGE master timeline.
Dirty renderA clip or region that changed after its last render cache.
Hybrid pendingA state where MIDI and pattern data exists but audio waveform render cache is not yet available.
Profile readyThe groove profile analysis is complete enough to drive generation.
FallbackA safe alternative engine or route used when an optional asset or technical runtime requirement is missing.
RegistryThe local index of installed soundbanks and related metadata.

Customer handover checklist

Before publishing this guide with a commercial installer, confirm the checklist below against the exact binary build customers receive.